Jan 27, 2008, 09:31 AM // 09:31
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#21
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Krytan Explorer
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Limit 2 energy per person!
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Jan 27, 2008, 09:36 AM // 09:36
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#22
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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[skill]Psychic Distraction[/skill]
Good spirit spammer shutdown.
Aside from that, consider that when balancing skills, Izzy has to balance for each aspect of the game.
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Jan 27, 2008, 11:16 AM // 11:16
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#23
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I think spirits is fine the way it is, so not signed for limiting 2 spirit per character.
However, i think spirits should lost its bond to the caster once the caster is dead, like minions loosing their bonds to the minion master when they die. so if you spam spirit and unfortunately can't stay alive. damn be your team... it will become rogue spirit or all spirit will die with the summoner.
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Jan 27, 2008, 11:22 AM // 11:22
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#24
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Desert Nomad
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/signed
Spirit spam isn't that powerfull, however it has got a high ratio of skill vs reward. It's just plain dumb, any player can play it and be a fairly good addition to the team. And since we're into it, also nerf those thumpers and all sins ^^. also no skill required to play those
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Jan 27, 2008, 01:59 PM // 13:59
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#25
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Kaida, for the smaller 4v4s, instead of limiting the number of spirits, reduce how long they will stay around in those areas. However I see what you are getting at because Anet did nerf how many minions a necro can carry...
Is that what you are trying to get at, necro spirit spammers? If so I'd limit it to one plus another for every 3-4 spawning power you have.
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Jan 27, 2008, 06:25 PM // 18:25
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#26
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by shru
good idea, lets build on it though. limit two skills per person period maybe? if you change it to that, I'll sign.
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Instead of having a skill bar with 8 skills, bring it down to 2. Assassin combos would be perfect.
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Jan 27, 2008, 06:54 PM // 18:54
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#27
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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/not signed
Spirits are vulnerable to burning. Try using [wiki]Rodgort's Invocation[/wiki] or something, should kill them quickly.
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Jan 27, 2008, 07:47 PM // 19:47
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#28
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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yea a aoe fire spell pwns all spirits considering rits like to place them close to eachother
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Jan 27, 2008, 08:47 PM // 20:47
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#29
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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They annoy me but /notsigned, no real reason to cripple the rit that much, the nerf was enough.
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Jan 27, 2008, 10:21 PM // 22:21
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#30
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Kaida the Heartless
Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).
Limit 2 Spirits per Character.
Discuss.
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/notsigned
It's hard enough to run spirits in PLAYER VS ENVIRONMENT, you f***er. Stop trying to nerf our stuff. I can't begin to describe how much I hate people like you.
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Jan 27, 2008, 10:22 PM // 22:22
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#31
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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lol @ I Phoenix I
anyway this is one stupid request and ive read many stupid sardelec stuff.
Spirits have already taken enough of a beating, what would be the point in takin everything that makes the class good.
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Jan 27, 2008, 11:21 PM // 23:21
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#32
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Or we could just...
[skill]unnatural signet[/skill]
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Jan 27, 2008, 11:25 PM // 23:25
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#33
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Desert Nomad
Join Date: May 2006
Profession: N/
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Alright, the points have been made. Thanks for the input guys.
Mod, close this thread please.
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Jan 27, 2008, 11:32 PM // 23:32
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#34
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
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Jan 27, 2008, 11:40 PM // 23:40
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#35
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Administrator
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Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
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Not really, minions are only really useful as damage dealers and meatshields in large numbers, so with only 2 minions MM's would probably be never seen again; whereas a single spirit can be useful by itself (life, for example). /notsigned though, I don't see too much of a problem.
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Jan 27, 2008, 11:44 PM // 23:44
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#36
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Frost Gate Guardian
Join Date: May 2006
Location: Not your business.
Guild: Guardiani di Tyria
Profession: Mo/
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/not signed
There are many ways to take spirits down quickly. There's no need to nerf them imho.
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Jan 27, 2008, 11:46 PM // 23:46
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#37
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
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You're missing the point that Spirits > Minions. No minion, when it dies, gives a full party heal, no minion gives constant health regen during it's life, no minion gives a full party prot spirit.
You're logic would make sense if spirits weren't so much better than minions.
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Jan 28, 2008, 12:14 AM // 00:14
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#38
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well.
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Hey, and only two pets as well!
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Jan 28, 2008, 12:23 AM // 00:23
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#39
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Wilds Pathfinder
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dumb idea
/no
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Jan 28, 2008, 01:52 AM // 01:52
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#40
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Quote:
Originally Posted by Amy Awien
Hey, and only two pets as well!
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We can only have one pet though. lol
But yes, I guess spirits are more powerful than minions. But when you get a full minion army, they're as powerful as spirits I think. But still, I'll have to go with /not signed.
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